试着在Mac OS上搭建Oculus的编译环境,但是还是没有成功。
在基础编译的时候出现了两个错误
#error <atomic> is not implemented
^
:543:2: error: <atomic> is not implemented
#error <atomic> is not implemented
^
即,Xcode的GCC4.2不支持X11
'oglplus/gl.hpp' file not found
^'oglplus/gl.hpp' file not found
#include <oglplus/gl.hpp>
#include <oglplus/gl.hpp>
^#include <oglplus/gl.hpp>
^
以及没有安装oglplus库
接着开始安装oglplus
./configure.py 23:23:00
-- The C compiler identification is AppleClang 7.0.2.7000181
-- The CXX compiler identification is AppleClang 7.0.2.7000181
-- Check for working C compiler: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/cc
-- Check for working C compiler: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/cc -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Detecting C compile features
'GL/glut.h' file not found
又缺少了OpenGL,只好再去重新下载官方的图形库 https://developer.apple.com/downloads/?q=graphics
问题1的解决方案:
export CC=/usr/local/Cellar/gcc/4.9.2/bin/gcc-4.9
export CXX=/usr/local/Cellar/gcc/4.9.2/bin/g++-4.9
围观我的Github Idea墙, 也许,你会遇到心仪的项目